Class_name = "CBatchExplosion"
object_name = "HE_152mm_44kg_6kg_ground"

//  152    -20,   =6,   43.6,  152

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_ground.epl"
visualradius=14
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=3.5				//   
AnimationTime=3.5			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=61.0	//    ,   
TNT_equ=6.25	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	47,23715,	0,47430
ArmorFoug=1.8,-1,	3,1390,		0,2780
ArmorFoug=6.8,-1,				0,186
ArmorFoug=13.2,-1,				0,50

//  
ShrapnelQuantity=5620
FragmentMass=0.0027
//  : , ,  (,   )
ArmorShr=0.0,900,	60,108,	48,269,	0,431
ArmorShr=6.0,773,	35,79,	28,199,	0,318
ArmorShr=30.5,423,	4,24,	3,59,	0,95
ArmorShr=61.0,230,			1,7,	0,28